Archive for the Thoughts Category

Don’t Piss Me Off With Your Adventure Game

I love adventure games. Text, point ‘n’ click, whatever. A good story with good puzzles in an interesting environment will always pull me in.

There are a lot of dreadful adventure games though. Hindsight makes some of them worse, as we’re no longer seeing them through the eyes of someone who was just glad to have any games at all. I personally had an incredibly high tolerance for absolute tosh back in the 80s

Which games were good and which games were bad is pretty much entirely subjective, but here’s a list of adventure game issues that are absolutely guaranteed to make my piss boil.

Presenting the solution before the problem

A good adventure game will present you with a problem or puzzle, and then allow you time to solve it. A great adventure game will make you think you discovered the problem through your own intuition. At no point should the player be given the tools or items to solve a problem before he or she is even aware that the problem exists.

This can lead to the player simply not knowing what to do next. Walking around with an inventory full of crap looking for somewhere to use it all. There is an unspoken agreement between the player and the developer: If I have picked up this crap, there is a puzzle nearby I need to solve with it. Breaking that agreement breaks the trust and can lead to the player getting frustrated, quitting, and thinking your game is poop.

Letting the player irreparably fuck their game

“Oh, you didn’t pick up that magic ring in that room near the start of the game that you can’t backtrack to? Looks like you can’t defeat Evil McBad at the end. We’ll let you find that out when you get there!”

Games that do this need to be burnt in a brazier. It’s the most extreme form of presenting the solution before the problem. You can almost hear the developer smirking as the hapless player goes about completing the game, only to hit an unsolvable puzzle in the later stages.

Never, ever do this. It’s an insult to the player. If I invest time and, in some cases, money in your creation, you’d better not pull this dick move on me. At the very least, tell the player if they’ve ruined the game somehow. Don’t just let them continue.

(Sidenote: The ONLY game that can get away with this is Infocom’s Hitchhiker’s Guide to the Galaxy text adventure. That game was designed to be as obnoxious as possible for laughs.)

Pixelbitching

“Origin: Computer games, specifically point-and-click games in which you need to click a specific place–sometimes only a few pixels on the screen (hence the name)–in order to get some magic clue you need to advance in the programmed-in plot line. Coined by SteveD on RPG.net.” – Source: http://wiki.rpg.net/index.php/RPG_Lexica:PQR

Unless your target screen resolution is 4×3, there is never any excuse to do this. If you want me to find an item to solve a puzzle, I’d better be able to spot the fucking thing on the screen. If the object is tiny, like a paperclip, put it in a drawer. If it’s a button, put it on a control panel. There is literally no excuse to do this unless you’re being a cocksneeze and trying to pad out your crap game.

If I have to hit GameFAQs to get through a puzzle and I find out I couldn’t do it on my own because the item is a magic pixel on the screen, the next command I will issue will be > USE FIST ON TEETH

Speaking of which, this can also apply to text adventures to a certain extent. Needlessly hiding objects within objects in room descriptions is just annoying and unnecessary.

Cat Hair Moustaches

Otherwise known as Absolute Fucking Moon Logic. Never, ever do this. Not only is it unacceptable, but I find it insulting. Do this and I will take it as a personal assault and hunt you down accordingly.

The Cat Hair Moustache refers to the bafflingly ridiculous puzzle from Gabriel Knight 3 where Gabriel has to disguise him self as a chap called Mosely by wearing a fake moustache, even though Mosely doesn’t have one.

The convoluted puzzle to construct a fake moustache from cat hair is so ridiculous and long winded that I won’t repeat it, but you can read the full solution here: http://www.gabrielknight4campaign.com/cat_hair.php#spoil1

Going back to presenting the puzzle before the solution, it’s no good presenting a perfectly acceptable puzzle when the only solution is something that the player could never possibly think of without a walkthrough. It always stinks of the developer trying to show off how clever they are to the bewildered player. A logical puzzle should have a logical solution.

Of course, wacky solutions to puzzles are amusing if they fit in with the theme of the game’s universe, but they had better follow some kind of knowable logic. Creating a puzzle where you have to use  a trap to catch a chicken so you can use its beak to scratch off a scratch card to win £10 to buy a screwdriver to open a panel to retrieve a fuse to put in a guard’s sandwich to cause him to choke to death so you can enter a building when you’re already carrying a gun isn’t big or clever.

It just makes you look like a cunt.

In My Opinion: Games are Becoming Dull

I’m starting to suspect that all the creativity has gone from mainstream video games. I’m not going to speculate on why that is, although I suspect it’s partially down to lack of will to take risks. It’s certainly worth thinking and/or worrying about. Video games are becoming dull, and that’s the opposite of what they’re supposed to be.

Let’s have a look at a brief synopsis of each of the top ten best selling games on the Atari 2600 and the Xbox 360. (Source: Wikipedia, so it could be wrong.)

Atari 2600

  1. Pac-Man (Little round fellow eats dots and avoids ghosts.)
  2. Pitfall! (Man goes on jungle adventure to collect gold. Must avoid traps.)
  3. Asteroids (Spaceship must survive in an asteroid field.)
  4. Missile Command (Protect cities from incoming missiles.)
  5. Space Invaders (Shoot waves of incoming aliens from a ground based turret.)
  6. Demon Attack (Same as above but better, goddamnit.)
  7. Adventure (Action adventure quest game.)
  8. Atlantis (Defend Atlantis from incoming waves of spaceships.)
  9. Cosmic Ark (Survive meteor showers and collect life specimens from other planets.)
  10. Kaboom! (Catch bombs with a bucket.)

 

Xbox 360

  1. Kinect Adventures (Sports game that comes with the Kinect sensor.)
  2. Call of Duty: Modern Warfare 3 (Soldiers shoot enemies.)
  3. Call of Duty: Black Ops (Soldiers shoot enemies.)
  4. Call of Duty: Modern Warfare 2 (Soldiers shoot enemies.)
  5. Halo 3 (Soldiers shoot enemies.)
  6. Grand Theft Auto IV (A guy shoots enemies and innocent bystanders. Steals cars for larks.)
  7. Halo: Reach (Soldiers shoot enemies.)
  8. Call of Duty 4: Modern Warfare (Soldiers shoot enemies.)
  9. Call of Duty: World at War (Soldiers shoot enemies.)
  10. Gears of War 2 (Soldiers shoot enemies.)

 

Now, I’m not here to pass judgement. Individually, many of those games are fun, and it’s easy to see why they sell well, but do we really need 100 versions of the same fucking game?

It worries me. Maybe “worry” isn’t even the correct word. It perhaps makes me sad. I’m someone who actively plays games, and I’m not seeing anything new coming out of the big publishers that interests me. Even Nintendo’s latest offerings aren’t grabbing my attention. So much creative potential going to waste.

Is this the fault of the mainstream developers/publishers, or the fault of those who willingly buy the same games over and over again? Independent developers certainly don’t seem to be effected by this trend. Could it be an effect of the fact that a hell of a lot more people are buying mainstream video games now than back in the 80′s? Who knows? Who cares? Why am I even crapping on about this?

I play games to experience new concepts, explore new worlds, and engage with characters. Most things coming out of the big publishers feature the same concepts, the same environments, and the same god-awful character types. Snooze.

How about this: An anthropomorphic sausage collects cakes and has to avoid evil bananas and apples. You can call it Food Hassle. Have that one for free. I made it up while I was typing it.

See? It’s not that hard!

You can even call it Call of Duty: Food Hassle if you like. (Sausage shoots enemies.)

Misogyny in Gaming: A Fat Bloke Speaks Out

As a human who keeps his reproductive organs on the outside, I feel I am ill equipped to discuss this. But as it’s probably the most important issue in gaming since, well, ever, I feel it’s my duty to chime in on the subject.

The kraken of misogyny has risen out of the murky waters of online gaming in what seems, to me, to be very recent times. As a white, heterosexual male who prides himself on not acting like a complete cockshine, I wasn’t aware it existed.

A few months ago, I requested to add a fellow Twitter user to my PS3 friends list, as she enjoyed a game of Modern Warfare 3 now and then. Her response was “Only if you promise not to get abusive if you get beaten by a girl.” I thought she was joking, but I soon discovered that she wasn’t. I was shocked, disgusted, and most predominantly baffled by what I discovered as I discussed the matter with other female gamers.

Don’t take my word for it. One only has to look at Fat, Ugly, or Slutty to see what female gamers have to put up with on a daily basis. Or look at the completely uncalled for abuse directed at Anita Sarkeesian and Felicia Day. As I implied earlier, this doesn’t directly affect me, but you can be as sure as shit that it indirectly affects me.

I happen to quite like women. I have many female friends. Online, offline, and in JPEG format. My wife’s a woman. My daughter will be one eventually. I’d quite like to share the experience of multiplayer video games with these people, but these misogynist dickslaps are ruining it for me and everyone like me. When I ask a woman to play games online with me and her first response is to ask me not to abuse her, things be fucked.

So where does it come from and why does it happen? Women have been poorly represented in video games for decades, but I don’t remember any hatred towards them like we’re experiencing now. I remember that the editor of Your Sinclair was famously a woman. Danielle Bunten was a transgendered game developer, but nobody cared. She made M.U.L.E. for fuck’s sake, why would it matter?

My humble opinion is that it comes down to two simple facts: 1) Gaming has truly opened up to the mainstream now. It is no longer reserved for nerds. 2) Xbox Live, the PSN, and online PC gaming has given all the honking great fuckwits both a voice and anonymity.

Given those two enabling technologies, misogynist gamers can now yell at women what would once be muttered towards their shoes.

That doesn’t answer the why though. I have no idea why it happens. Do these people have something to fear from women playing “their” games? Are they intimidated by the presence of women? Do they just truly dislike them for no discernible reason? I have no idea.

I’d like to round this off with a helpful answer and a joke, but I don’t have an answer and it really isn’t a laughing matter. Real people who I like and respect are being threatened with death and rape on a daily basis.  Real women are being driven away from something I care about by the most obnoxious of arseholes.

The only thing we can do is confront it when we see it. Don’t let it go without comment. Report it to the gaming service provider. They generally do give a shit. Make it unacceptable.

As another female, gaming friend of mine once brilliantly said, “Politely point at the ‘No Douchebags’ sign on the wall.”

Diablo III: A Cake With Elephant Jizz on It

Unless you were born 23 minutes ago, you’re no doubt sick of hearing about Diablo III already. Maybe, like me, you’re one of the many who have forked out nearly 45 of your finest pounds for it. It’s the first Diablo game released by Blizzard for 13 years, and as such has attracted a hefty sackful of hype.

So is it worthy of the hype?

Sort of.

It’s a good, solid point & click dungeon crawler. The art and graphics are very pretty, and the audio is superb. I haven’t get far enough into the game to comment on the story, but it seems adequate. I haven’t wanted to stab the authors yet.

The controls are of the “click on the thing you want to make unhappy” variety, which is expected, but I’m finding them just a little bit imprecise. Many times I’ve tried to click on a bad guy and found myself missing and telling my hero to go for a stroll instead. That could be down to my own ham-handedness though. Nevertheless, the controls are generally fine and they get the job done.

The environments are very atmospheric and beautifully rendered, with many destructible features and plenty of containers to scavenge for loot. The NPCs dotted around the place are perhaps a bit robotic, but they serve their purpose. All fine then.

So why the “sort of”? Two words. Always Online.

Yes, everyone’s making a big fuss about the always online requirement, but it really is something worth making a big fuss about. The game requires a constant, always on, connection to the internet for you to be able to play the single player game. In fact, it’s not really a single player game. It’s an online “multiplayer” instance of the game that’s locked for your player only.

So what’s the problem? We all have permanent internet connections these days, don’t we?

The problem is that is that it doesn’t fucking work properly.

The game went live at 23:01 on the 14th of May. I didn’t manage to connect and create a character until around 21:00 the following day. That is clearly bollocks. I knew about the always online aspect of the game beforehand, but I had assumed that Blizzard of all people would know how to handle huge volumes of online gamers without the servers turning into a pile of molten slag.

Another problem is the fact that my internet access isn’t fantastic. I really don’t expect to experience lag in a single player game, but that’s what I’ve been looking at. Totally fucking unacceptable.

The game has been out for a few days now, and the servers, to be fair, seem to be settling down. I managed to squeeze in a couple of hours of gaming this evening and the quality seems to have improved a little. I’m hoping it continues along this path.

“So,” you’re thinking, “you knew about the always online stuff? It’s not a big deal. It sort of works. Why make a big fuss about it?”

Well, let me put it like this.

Imagine you’ve paid a lot of money to go on a lovely holiday. The hotel is excellent and the sun shines every day. The staff are friendly and there is a wonderful selection of bars and restaurants to choose from. Absolute perfection. But! Every morning in your hotel room as you wake up, a fat, sweaty, naked man shits all over your face. Yes, 99% of the holiday may be fantastic, but your lasting memory of the occasion would be having to scoop faeces out of your eyes and nostrils every morning before breakfast.

Diablo III is a delicious birthday cake, but it’s not until you bite into a slice that you realise the icing is made out of elephant jizz. The rest of the cake might be perfect but, you know, it’s got jizz on it.

My biggest fear is that the bean counters will see the huge sales figures for an always online single player game and think it’s an acceptable way forward. It’s our duty to moan like hell about this and make The Man know we’re not happy about it.

No one wants their face shat on every morning. Apart from the people in that video I saw.


Some Things I’d Like to See in Fallout 4

I’m an unashamed whore for the Fallout universe. It appeals to both my love of 1950′s science fiction, and my desire to see most of the world destroyed in a massive nuclear war. If only to make sure Reality TV never happens again.

If you haven’t played any of the Fallout games, let me explain. The game is set in a vision of the future as seen from 1950′s America. Their greatest hopes have come true. Everyone has a flying car and a robot butler, and every home powered by nuclear energy. Unfortunately all their greatest fears have come true too, as a war over dwindling fuel supplies has led to a global nuclear war between the Democratic USA and Communist China.

In order to survive the nuclear holocaust, the American population could reserve places in Vault-Tec nuclear shelters, where they could live happily and safely for the rest of their lives, allowing their descendants to repopulate and rebuild America. Well, they could if most of the vaults weren’t a horrific experiment by the government.

Anyway, now that Bethesda have finished with Skyrim, the next big RPG on their agenda should be a new Fallout game. So, without further waffling, here’s some things I’d like to see in Fallout 4.

Some Progress

Apart from the steel mill featured in the Fallout 3 DLC “The Pitt” and possibly Helios One in Fallout: New Vegas very little Old World technology has been repaired or utilised. The Hoover Dam in Fallout: New Vegas doesn’t count. It wasn’t hit by the bombs.

OK, I can understand the lack of weapons technology, as the Brotherhood of Steel (badly) tries to make sure nobody gets their hands on that, but you’d think someone could get the cars or trains working. Surely some bright spod can figure out how to make a fuel out of Brahmin shit or something?

120 years has passed between Fallout 1 and Fallout: New Vegas. Come on!

Some Tidying Up

Speaking of the 120 years between Fallout 1 and Fallout: New Vegas, there’s something that always niggles me when I’m playing a Fallout game. It’s been 120 years and nobody has done any tidying up.

You see it everywhere. Actively used buildings with busted doors and rubble all over the place. It’s great that you’re using this old hotel room as a home, but you didn’t think to clean the burnt skeleton out of the bathtub?

Throw away the busted TVs. Clear the rubble away. Pick up that metal locker. You’ll be doing my OCD a favour.

Bin or Fix the Karma System

Another thing that gets on my tits is the karma system. I know it’s supposed to be there to keep track of the player’s moral choices, but I’ve actually been in a situation where I’ve not lost karma for killing someone and then immediately taken a karma hit for looking at the files on their computer.

It’s broken and stupid.

I think it would make more sense to implement a quest or dialogue based karma system, which affects your morality based on the players choices. This would keep the morality system in place, while not punishing the player for his or her curiosity.

Which brings me on to…

More Exposition

Part of the ongoing story in Fallout is that not many people know anything about what happened before the war. The player is allowed to pick up snippets of info via RobCo terminals and holotapes, and can piece bits of the backstory together from that.

I’d like to see a little more exposition in Fallout 4. I’d like to know what has happened since the war in China and the European Commonwealth, for example. It’s nice to discover what each of the vaults was really used for as you explore them, but let’s have some more exposition on the whole vault experiment. Let’s hear more about Vault-Tec and their involvement with the US government and the Enclave.

I wouldn’t like this to happen at the expense of the overall Fallout atmosphere. I’d simply be happy with more info via the RobCo terminals or talking to…

More People

A minor one really, but I’d like to see more densely populated areas in Fallout 4. OK, it made sense that the earlier games were fairly desolate, but it’s been a long time since Fallout 1 and the NCR have shown that civilisation is gradually being put back together. It would be nice to explore one or two “safe haven” towns or cities where the human population is really flourishing again.

Put in some schools and government offices. Have a few lively bars and clubs. Some bustling markets and trade caravans would be great. Even better, give the player the choice to nuke the fucking lot somehow if they’re feeling naughty.

I keep banging on about it, but 120 years have passed. Let’s see the repopulation of the wasteland happening.

*

Well, those are just a few of the things I’d like to see in Fallout 4. Although, to be honest, I’ll buy it anyway, whatever Bethesda does with it. All I really ask for is more Fallout.

I’m such a sucker for Bethesda RPGs, they could shit in a box and I’d still buy it on release day and smear it all over my face.

Kidnapped!

While most British home video game characters were busy skiing or mowing the lawn, the 1980′s were a dangerous time to live in an arcade game. I’m not talking about whimsical titles like Bubble Bobble or Rodland. There were some very real dangers lurking inside many of those old arcade cabinets.

The very lives of your arcade friends and relatives were in danger. At any moment, they could be kidnapped by…

…a great, big, smelly ape!

Nintendo’s enormously successful Donkey Kong in 1981 was the first game to feature Mario, although he had the incredibly imaginative name of “Jump Man” back then. Jump Man. Who wouldn’t want to play Super Jump Man Galaxy?

In Donkey Kong, Jump Man’s pet ape has gone mad and kidnapped his girlfriend, taking her to the top of an unfinished building in a construction yard for some unexplained reason. They also didn’t feel the need to explain anything about the person you were supposed to rescue, as they didn’t even bother giving the girlfriend a name. She was referred to only as “Lady”, but she was eventually given the name Pauline in later releases.

To win, Mar-, sorry, Jump Man must climb to the top of the building, avoiding the barrels thrown at him by Donkey Kong, and rescue Pauline by…well, I don’t know what he actually does, because Kong just grabs her and buggers off to the next level.

Donkey Kong

Not very, as I recall.

The second level takes place in some kind of pie factory if I remember correctly. I don’t think I ever made it past that level, as it usually depleted my supply of 10p coins before I could finish it. What? Come on, I was six years old when it came out.

But anyway, Mario is no stranger to bad luck in love. He usually runs afoul of…

…a great, big, spiky turtle thing!

I couldn’t possibly talk about kidnapping without mentioning video games’ leading dicksplash, Bowser. Before you say anything, I’m including him here because there WAS an arcade release of Super Mario Bros.

Bowser

Dicksplash

Mario’s second love interest, Princess Peach, has been kidnapped by Bowser so many times, that it’s easy to suspect that she’s secretly hankering for some turtle-sausage. Nobody in the history of the Universe is so rubbish at not getting kidnapped.

I like to think that once every few years, Mario receives yet another phone call from the Mushroom Kingdom, sighs, dejectedly pulls on his plumber suit, and prepares to risk his life to rescue this absolute bellend of a princess again. And for what? He never seems to get a reward other than the scraps of coin he picks up along the way. He must also know that his efforts are utterly futile, as she’s only going to get herself kidnapped again eventually anyway.

Next time you defeat Bowser, Mario, just shoot him in the head or something. Save some time and learn from your mistakes.

Although that won’t make video games from the 1980′s any safer. You also have to be on the lookout for…

…Street Punks!

In the 1980′s nary a day would go by without a gang of mulletted street punks in vests stealing your girlfriend and taking her to their not-so-secret headquarters, again, for no adequately explained reason.

Double Dragon

Things are about to go very wrong for that young lady.

So what would you do in this situation? Call the police? This is the Eighties, my friend. What we do here is punch the snot out of every living thing between us and the ringleader behind this bullshit. We’ll pause only to eat food out of dustbins to replenish our health.

Your trek will take you on a tour of the slummier parts of a Generic American City. We’ll go via the docks, an abandoned steel mill, an empty warehouse, a few back alleys, and maybe even a casino. If you’re lucky, there will be an extremely long elevator ride too, with Street Punks jumping at you from all directions.

In the end, the trail of henchmen will lead you to the final boss, who always has some kind of cheap trick like a gun or a jetpack. You have two tricks of your own at your disposal though. Stubbornness and a pocket full of 10p coins. As luck would have it, the boss will always attack in regular patterns that will prove to be his ultimate downfall. Eventually, you’ll find the technique to finish him off and save the day. (I say him as it’s never a her.)

Reunited with your girlfriend, and with a pocket bereft of 10p coins, you’d be forgiven for thinking it’s OK to relax now. No chance, pal.

Remember, this is the 1980′s. The golden age of our ultimate adversary…

…NINJAS!

It’s not often that a man gets kidnapped in a video game, but when he does, you can bet your arse it’s the damn president! The plot of Bad Dudes vs Dragonninja is this. I quote:

“Rampant ninja related crimes these days. Whitehouse is not the exception. The president has been kidnapped by ninjas. Are you a bad enough dude to rescue the president?”

Bad Dudes vs Dragonninja

Well, are you?

Bad Dudes vs Dragonninja is possibly the most Eighties game ever released. Kidnap! Ninjas! Big Trucks! Muscle Men in Vests! The Fat Bloke from Karnov! To be more Eighties than this, it would need to feature Rick Astley driving a Transformer that turns into the car from Ghostbusters.

Once again, the plan of action is to give every last ninja between you and the president a damn good smack in the chops. At the end of each level, there is a standard issue boss fight, which finishes with your character fist pumping the air and stating “I’m bad!” Yes, sir, you are indeed.

So, in the end, you’ve killed every last ninja in the city, you’ve proven yourself to be a Bad Enough Dude, and you’ve rescued the president. What is your reward for this exceptional Bad-Dudery? Any other game would give you a simple “Congratulations” message. Not this one. I shit you not when I tell you that your reward is being taken out for a burger by the president.

It simply doesn’t get Baddery-Dudier than that.

*

As you can see, the 1980′s were a very dangerous time to live in an arcade game. Save your 10p coins! It’s not worth the risk. Stay home. Stay safe.

I certainly will. I’ve got a lawn to mow anyway.

Yet Another Thing About GAME

Unless you’ve been surfing the Internet on a 1B/s modem and you’re still waiting for that dancing baby from 1996 to download, you’ll no doubt be aware that it looks like the UK videogame retailer GAME may be a little bit screwed. Considering that they’re not stocking Mass Effect 3, one of this years biggest releases, or any of Capcom’s upcoming games, the immediate future at least looks particularly bleak. For those without their finger on the pulse of gaming, this is like DFS not stocking sofas.

It all started with Electronics Boutique, and I’ve been wary of them ever since they tried to give me the DOS patch for the extremely-buggy-on-release Amiga version of Frontier: Elite II.

Frontier: Elite 2 on the Amiga

"It won't work." "Try it anyway."

The current manifestation of GAME appeared on our high streets in 2002, three years after Electronics Boutique bought out the Game chain of stores in 1999. Electronics Boutique and Game were then unified under the GAME rebranding. The 2007 acquisition of Gamestation meant that, apart from a few independent retailers, GAME now dominated high street videogame retail.

Let me recount the story of my local Gamestation.

Before 2007, my local Gamestation store was a hub of enthusiastic gamers. They stocked retro hardware and games as well as new. It was beautiful to see ZX Spectrums next to the Xbox 360s in the front window. They had staff profiles on the walls listing their favourite games and console history. You knew exactly who to talk to.

They also had an enormous basket in front of the counter labelled “PADS £1″. It was full to the brim with every random-arse joystick and joypad from every console or computer you could think of. It was incredibly useful after a fit of retro-gaming, pad-smashing rage.

On the shelves, you would find SNES games, Megadrive games, Amiga games, Dreamcast games, and anything else they could get hold of. All alongside the latest releases. On one occasion, I purchased a pile of Dreamcast games, and the assistant acknowledged how “wicked” my choice of games were, and recalled some amusing anecdote from their development history which I’ve completely forgotten.

Since the GAME takeover, all that has gone. The retro hardware and software, the staff profiles, the staff, and any sense that the shop is anything more than the front end of a faceless corporation. It’s GAME with different logos. No longer do the staff chat about games and gaming history. Their conversation is limited to forcing strategy guides onto customers, and encouraging them to trade in their old games.

Which leads me on to the other thing that bothers me: GAME’s apparent reliance on the pre-owned market. Although I must be clear; there is a distinction between pre-owned and retro. My definition of pre-owned here refers to second hand copies of new games that are still currently on sale in stores.

I was in a local GAME store the other day. (I picked up a PSP and Street Fighter Alpha 3 for £49. I felt like a vulture pecking at the remains of a still twitching corpse.) It looked like the pre-owned games outnumbered the new games 10 to 1. This isn’t feeding any revenue back to the publishers and developers that the industry relies upon. They’re burning down the farm for a few quid’s worth of insurance money. And they’ve been doing it for years, going by the number of times I’ve been asked to trade in my old games by the staff.

It’s a sad situation for high street game retailing to be in. While online distribution is brilliant in its own right, there’s nothing like going to a good game shop, having a nice chat, and then coming home with a lovely, shrink wrapped bundle of fun. My only hope is that the potential demise of GAME will see a resurgence in independent game shops on the high street.

It’s going to be a while before we see what the eventual outcome of all this will be. In the meantime, I’ll continue to wait for my dancing baby download to finish. This is going to be hilarious.

Update: On the 21st of March 2012, the BBC reported that GAME were to file for administration. Oop!