Archive for May 2012

Diablo III: A Cake With Elephant Jizz on It

Unless you were born 23 minutes ago, you’re no doubt sick of hearing about Diablo III already. Maybe, like me, you’re one of the many who have forked out nearly 45 of your finest pounds for it. It’s the first Diablo game released by Blizzard for 13 years, and as such has attracted a hefty sackful of hype.

So is it worthy of the hype?

Sort of.

It’s a good, solid point & click dungeon crawler. The art and graphics are very pretty, and the audio is superb. I haven’t get far enough into the game to comment on the story, but it seems adequate. I haven’t wanted to stab the authors yet.

The controls are of the “click on the thing you want to make unhappy” variety, which is expected, but I’m finding them just a little bit imprecise. Many times I’ve tried to click on a bad guy and found myself missing and telling my hero to go for a stroll instead. That could be down to my own ham-handedness though. Nevertheless, the controls are generally fine and they get the job done.

The environments are very atmospheric and beautifully rendered, with many destructible features and plenty of containers to scavenge for loot. The NPCs dotted around the place are perhaps a bit robotic, but they serve their purpose. All fine then.

So why the “sort of”? Two words. Always Online.

Yes, everyone’s making a big fuss about the always online requirement, but it really is something worth making a big fuss about. The game requires a constant, always on, connection to the internet for you to be able to play the single player game. In fact, it’s not really a single player game. It’s an online “multiplayer” instance of the game that’s locked for your player only.

So what’s the problem? We all have permanent internet connections these days, don’t we?

The problem is that is that it doesn’t fucking work properly.

The game went live at 23:01 on the 14th of May. I didn’t manage to connect and create a character until around 21:00 the following day. That is clearly bollocks. I knew about the always online aspect of the game beforehand, but I had assumed that Blizzard of all people would know how to handle huge volumes of online gamers without the servers turning into a pile of molten slag.

Another problem is the fact that my internet access isn’t fantastic. I really don’t expect to experience lag in a single player game, but that’s what I’ve been looking at. Totally fucking unacceptable.

The game has been out for a few days now, and the servers, to be fair, seem to be settling down. I managed to squeeze in a couple of hours of gaming this evening and the quality seems to have improved a little. I’m hoping it continues along this path.

“So,” you’re thinking, “you knew about the always online stuff? It’s not a big deal. It sort of works. Why make a big fuss about it?”

Well, let me put it like this.

Imagine you’ve paid a lot of money to go on a lovely holiday. The hotel is excellent and the sun shines every day. The staff are friendly and there is a wonderful selection of bars and restaurants to choose from. Absolute perfection. But! Every morning in your hotel room as you wake up, a fat, sweaty, naked man shits all over your face. Yes, 99% of the holiday may be fantastic, but your lasting memory of the occasion would be having to scoop faeces out of your eyes and nostrils every morning before breakfast.

Diablo III is a delicious birthday cake, but it’s not until you bite into a slice that you realise the icing is made out of elephant jizz. The rest of the cake might be perfect but, you know, it’s got jizz on it.

My biggest fear is that the bean counters will see the huge sales figures for an always online single player game and think it’s an acceptable way forward. It’s our duty to moan like hell about this and make The Man know we’re not happy about it.

No one wants their face shat on every morning. Apart from the people in that video I saw.


Crappy Mastertronic Tape Covers

You know Sold Out Software? The budget range of PC games in your local game shop (if you still have one)? Well, they’re owned by a company called Mastertronic.

Mastertronic were the leaders in peddling budget games for the 8-bit computers in the UK during the 1980′s. Bedroom coders would send in their games to be published and sold for around £1.99 a pop.

Well, someone had to come up with box art for these games, didn’t they? Well whoever it was, they obviously weren’t being paid very much. Let’s have a look at some.

1) S.T.O.R.M.

S.T.O.R.M

Nice chopper.

A classic example of the “super dude plus chick” design commonly found on budget games and awful fantasy novels. The game itself is a low-res, Gauntlet-like adventure. Nothing special, except the bad guy is called “Una Cum”.

Cum.

The hero seems to have Mystic Meg’s hairstyle too, which doesn’t do much for his burly appearance.

2) GWNN

GWNN

OK, then.

I’ve no idea what this game is about, as I’ve never played it and have no desire to. I can only imagine that Dr. Space Frankenstein has created a giant Space Monster that you have to escape from by navigating your spaceship through a swarm of beef jerky.

Also, I’m not sure how you’re supposed to pronounce the title. It sounds Welsh.

3) Galactic Patrol

Galactic Patrol

"Mum, I'm tired. I don't want to invade Earth."

I’m sure this is supposed to be a scary alien, but the poor fucker just looks tired and bored. He just needs a nice cup of Space Cocoa and a nap. The Starship Tupperware in the background appears to be wildly out of control and heading towards the mountains too.

Also, I’m not entirely sure, but it looks like there may be a firey explosion coming out of his arse.

4) Octagon Squad

Octagon Squad

"I just fucking HATE robots!"

Judging by the logo, I can only presume this was called Octagon Squad because the coders couldn’t figure out how to do curves on the MSX. I like to think that this game is about a group of plucky robots that gather together to fight the evil Doctor Cloud-Legs who’s threatening to destroy them all.

I wish them luck.

5) New York Blitz

New York Blitz

Oh dear.

Thank Christ it wasn’t in the 911 range.

6) C16 Compilation

C16 Compilation

This is what it will look like when Tokyo hosts the Olympics.

This tape has everything! Spaceships! Pac Man! Skiing! Laser powered toasters! How can the humble Plus 4 cope with such a radical array of awesomeness? In reality it’s probably 4 different versions of Pong with differently pitched “squick squack” sound effects.

I’m kind of hoping that “DISASTERBLASTER” is a game about explosive diarrhoea.

Still, fair play to the artist who was asked to combine those things into a vaguely coherent image.

7) Gun Law

Gun Law

"Is this thing ticking?"

I’m not sure whether our hero here is going to lob that grenade at (presumably) a lizard man, or whether he’s just realised he’s about to be in a Mastertronic budget title and has decided to take his own life.

He kind of looks like he’s trying not to cry. It’s OK, mate. Just a few seconds and it’ll all be over.

8) Space Hunter

Space Hunter

I wonder if he's related to the MILF Hunter?

The background may be utterly generic, but there’s nothing dull about this jaunty chap standing there with his helmet in his hand. With his beard, mullet, eyepatch, and cattle prod, he’s perfectly equipped for a 1980′s space adventure. He clearly means serious business. I’d think twice about letting mind my kids though.

I wonder how the Space Hunting went for him? I’m sure as hell not going to bother finding out.

9) Pulse Warrior

Pulse Warrior

Nice hat.

A common problem that low-rent fantasy and science fiction box artists seem to always suffer from is an inability to know when something looks fucking stupid. Forget “1984″. The dystopian future I’m terrified of is one where we all have to wear purple and green body armour while absorbing electricity from a jellyfish.

I’m sure of one thing though. His armour was designed by the same people who design those cheap, plastic hard drive enclosures you can order from China.

10) Rogue

Rogue

Amstrad AND Spectrum.

Finishing as we started, another case of ”super dude plus chick”. I know this is supposed to be a dank dungeon or cave of some kind, but I can’t help but get a kind of S&M nightclub vibe from it.

The lady at the back is tied up under what may be a disco light. And that bikini looks far too modern for a fantasy game.

If it wasn’t for the sword, I’d swear that this game was a bondage nightclub management simulator. Fuck, it might be for all I know. I might actually dig this one out.